Kamis, 15 Februari 2018


Temple Run 2 Guide


The Temple Run 2 landscape has been improved throughout, with curved roads and hills replacing the more angular terrain of the original game. Waterfalls and other scenic additions also appear periodically, adding a more realistic feel to the often-monotonous setting of the original. The game world has also been upgraded to include new zipwire and mine cart sections. Players will periodically have to slide down rope ziplines or hop into minecarts and navigate a web of mining tracks deep within the caves. Players must utilise a tried and tested swipe control system. Swiping left and right to make turns, users have to swipe up and down to avoid various hazards along the route, including fire-breathing statues and precariously placed rocky outcrops. Tilting the device controls the mine carts as well as letting users pick up power-ups and the coins and gems that make up the currency for Temple Run 2. Coins are used throughout Temple Run 2, allowing you to unlock characters and upgrade their various abilities. At the start there are four characters to chose from, and unlike the original Temple Run, these are not distinguished by purely cosmetic reasons, but also by the upgrades they offer. Gems on the other hand are used to buy a “restart” when a player’s character unfortunately meets its end. Players can continue from where they made their error by spending gems, instead of having to return to the start of the game.





Players again run in an endless (and ultimately fruitless) attempt to escape an angry simian. Swiping the screen from side to side turns corners, while swiping backward or forward causes your character to jump or slide under obstacles. Players can also slide on zip lines, guide mine cars, and jump to reach power-ups that do everything from attracting coins to giving them brief invulnerability. By completing small tasks, players can earn additional coins, which they can use to unlock different characters and power-ups. Temple Run 2 comes with four playable characters you can unlock, all with their own special abilities and upgrade paths, but there are a lot of ways to get an advantage while you run. There are power-ups you'll find along your run, such as the magnet that sucks coins toward you or the shield that temporarily makes you invincible and does the running and turning for you. You'll also come across green gems occasionally that let you continue your run after a death. But each time you continue on the same run, the cost doubles, making it cost-prohibitive to just keep continuing. Temple Run 2 is free, but you have the option to buy more gems through in-app purchases. Of course, this means that players willing to spend the money will be able to continue as much as they want, securing their place atop the leaderboards. It seems a little unfair to me, but that is the state of mobile gaming these days.





Control of your character is handled by swiping up or down to jump over or slide under obstacles, and swiping left or right to turn when necessary. Tilting your device moves the character back and forth inside the lane for collecting coins and avoiding additional hazards. That's about all there is to it, and it works great. Temple Run 2 is one of those perfect games to play with just a single free hand, for just a few minutes at a time or for hours on end as you tirelessly try to top your best run. Nothing has changed with the sequel in that regard. In Temple Run 2 you're running in a temple in the sky, so everything is right out there in the open. This new sky temple is great though, offering a much more dynamic feel to the level design. The track will curve, dip and elevate in ways that the rigid straightaways of the first game never did. It feels like a more organic environment, and it also keeps you on your toes just a tad bit more since you never really know what's coming around the next bend.Temple Run 2 brings back 4 playable characters from the original, and each one is associated with a specific power-up. As you unlock the additional characters beyond the default Guy Dangerous, their associated power-ups become unlocked too for any character.




There's the standard set of upgradeable attributes too, like a Head Start boost and a coin value increaser, which are also shared across all characters.The power-up you choose for your character can be activated with a double tap once you've collected enough coins to fill up the associated meter on your screen. The power-up itself can be upgraded too, using the game's premium gem currency. Both coins and gems are available as IAP and are also earned through play. The coins come at a relatively fast clip, especially if you splurge on the IAP coin doubler, but the gems are typically few and far between. It still feels balanced though as the number of gems needed for normal upgrading is gradual. Players can also slide on zip lines, guide mine cars, and jump to reach power-ups that do everything from attracting coins to giving them brief invulnerability. By completing small tasks, players can earn additional coins, which they can use to unlock different characters and power-ups. There are power-ups you'll find along your run, such as the magnet that sucks coins toward you or the shield that temporarily makes you invincible and does the running and turning for you. You'll also come across green gems occasionally that let you continue your run after a death. But each time you continue on the same run, the cost doubles, making it cost-prohibitive to just keep continuing.
 



Players will periodically have to slide down rope ziplines or hop into minecarts and navigate a web of mining tracks deep within the caves. Players must utilise a tried and tested swipe control system. Swiping left and right to make turns, users have to swipe up and down to avoid various hazards along the route, including fire-breathing statues and precariously placed rocky outcrops. Tilting the device controls the mine carts as well as letting users pick up power-ups and the coins and gems that make up the currency for Temple Run 2. Coins are used throughout Temple Run 2, allowing you to unlock characters and upgrade their various abilities. At the start there are four characters to chose from, and unlike the original Temple Run, these are not distinguished by purely cosmetic reasons, but also by the upgrades they offer. Gems on the other hand are used to buy a “restart” when a player’s character unfortunately meets its end. Temple Run 2 is one of those perfect games to play with just a single free hand, for just a few minutes at a time or for hours on end as you tirelessly try to top your best run. Nothing has changed with the sequel in that regard. In Temple Run 2 you're running in a temple in the sky, so everything is right out there in the open. This new sky temple is great though, offering a much more dynamic feel to the level design. The track will curve, dip and elevate in ways that the rigid straightaways of the first game never did. It feels like a more organic environment, and it also keeps you on your toes just a tad bit more since you never really know what's coming around the next bend.